AI Insights · Timothy · March 2022
Top 5 Basketball Games on iOS in Saudi Arabia Q1 2022
Discover the performance trends of the top 5 basketball games on iOS in Saudi Arabia during Q1 2022, including weekly downloads, revenue, and active user metrics.
In the first quarter of 2022, the top 5 basketball games on iOS in Saudi Arabia showcased varied performance trends in terms of downloads, revenue, and active users. Here's a breakdown of their performance:
Flipper Dunk from Rollic Games saw steady weekly downloads throughout the quarter, peaking at around 3.3K in the final week of March. The game's active user base also showed an upward trend, reaching approximately 9K in early March before dipping slightly and ending the quarter at 8.4K. Revenue for this game was minimal, with a brief spike to $18 in mid-February.
Jump Dunk 3D by Voodoo experienced a significant drop in weekly downloads, starting at nearly 4.1K in the first week of January and falling to around 800 by the end of March. The active user count followed a similar downward trajectory, beginning at 9.9K and decreasing to 3.5K over the quarter. Revenue data for this game was negligible throughout the period.
Basketball Life 3D - Dunk Game from AI Games FZ saw relatively stable weekly downloads initially, with a peak of 1.5K in late February, before dropping to approximately 500 by the end of March. The game's active users mirrored this trend, peaking at 7.1K in late February and declining to 5.1K by the quarter's end. There was no significant revenue reported for this game during Q1 2022.
Mini Basketball by Miniclip.com, released in late February, quickly gained traction with weekly downloads peaking at 4.8K in mid-March. The number of active users also saw a rapid increase, reaching 5.6K in the same period before stabilizing at around 2K by the end of March. Revenue for Mini Basketball showed a steady increase, starting at $96 in early March and reaching $184 by the end of the month.
Basketball Arena - Sports Game by MASOMO LIMITED had a mixed performance in terms of weekly downloads, with a notable peak of 3.1K in early February. The active user count saw a significant rise, hitting 8K in early February before stabilizing around 3.8K by the end of March. The game also experienced fluctuations in revenue, peaking at $1.3K in late January and ending the quarter at $585.
This data, sourced from Sensor Tower, highlights the dynamic performance of these top basketball games in Saudi Arabia. For more detailed insights and analytics, visit Sensor Tower.